how do i make a loop that activates by pressing the mouse button until you release it.
local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Tool equipped!") mouse.Button1Down:connect(function() print("Mouse pressed!") local ray = Ray.new(tool.Crystal.CFrame.p, (mouse.Hit.p - tool.Crystal.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Toothpaste") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Crystal.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Crystal.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) end) end)
The basic format would be something like this:
local mouseDown = false local function onMouseLeftButtonDown() mouseDown = true while mouseDown do --Your code here wait() end end local function onMouseLeftButtonUp() mouseDown = false end game.Players.LocalPlayer:GetMouse().Button1Down:Connect(onMouseLeftButtonDown) game.Players.LocalPlayer:GetMouse().Button1Up:Connect(onMouseLeftButtonUp)