Hello, I have server scripts in workspace. And inside that are remote events.
This is inside the server script.
k = false game.ReplicatedStorage.CCEvent.OnServerEvent:connect(function(player,message) if message == "Click" then if k == false then k = true player.PlayerGui.Menu.Main1.Change.Stuff.Click.Scriptz.scout:Play() for i = 1,10 do wait() player.PlayerGui.Menu.Main1.New.BackgroundTransparency = player.PlayerGui.Menu.Main1.New.BackgroundTransparency-.1 end wait(1.5) player.PlayerGui.Menu.Main1.Change.Bg:Stop() player.PlayerGui.Menu.Main1.Change.Visible = false wait(2) wait(5) end end if message == "enter" then player.PlayerGui.Menu.Main1.Change.Stuff.Click.Script.hover:Play() player.PlayerGui.Menu.Main1.Change.Stuff.Click.TextSize = 42 end if message == "leave" then player.PlayerGui.Menu.Main1.Change.Stuff.Click.TextSize = 38 end end)
Then in the players backpack to call that event is this:
wait(8) k = false game.Players.LocalPlayer.PlayerGui.Menu.Main1.Change.Stuff.Click.MouseButton1Click:connect(function() if k == false then k = true game.ReplicatedStorage.CCEvent:FireServer("Click") wait(90) k = false end end)
But once the player resets. It stops working. Why?