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Gamepass Rainbow Trails Do Not Work?

Asked by 7 years ago

I made a script so that my donators could get VIP trails but it doesn't seem to work, can anyone see why?

This is where the parts for the script is. Eg the trail and script itself. http://imgur.com/gallery/D6Ezu

This is the script.

local passIDs = {
    971425430;
    000000000
}

function playerHasPass(plr)
    for _,id in pairs(passIDs) do
        if game.MarketplaceService:PlayerOwnsAsset(plr, id) then
            return true
        end
    end
    return false
end

script.Parent.Touched:connect(function(hit)
    local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
    if plr then
        if playerHasPass(plr) then
            game.Players.PlayerAdded:Connect(function(player)
                player.CharacterAdded:Connect(function(char)
                    local trail = game.ServerStorage.Trail:Clone()
                    trail.Parent = char.Head
                    local attachment0 = Instance.new("Attachment",char.Head)
                    attachment0.Name = "trailAttachment0"
                    local attachment1 = Instance.new("Attachment",char.Torso)
                    attachment1.Name = "TrailAttachment1"
                    trail.Attachment0 = attachment0
                    trail.Attachment1 = attachment1
                end)
            end)
        else
            print ("Player doesnt have the pass")
        end
    end
end)

I'm not very good with scripts, so if anyone could find out, could you send me a script fix and a explanation please?

1 answer

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Answered by
2eggnog 981 Moderation Voter
7 years ago
Edited 7 years ago

The way your script is set up now will wait for a player who has the pass to touch the button, then it will give the trail to all future players who enter the server. You need to choose whether you want the VIP to given when they press the button, or when they enter the server, but not both.

Here's an example when they enter the server:

...
game.Players.PlayerAdded:Connect(function(player) --When a player enters..
    if playerHasPass(plr) then --Check if they have the pass
        player.CharacterAdded:Connect(function(char) --When their character spawns, give them the VIP trails.
            local trail = game.ServerStorage.Trail:Clone()
            trail.Parent = char.Head
            local attachment0 = Instance.new("Attachment",char.Head)
            attachment0.Name = "trailAttachment0"
            local attachment1 = Instance.new("Attachment",char.Torso)
            attachment1.Name = "TrailAttachment1"
            trail.Attachment0 = attachment0
            trail.Attachment1 = attachment1
        end)
    end
end)

And here's one for a button press:

script.Parent.Touched:connect(function(hit)
    local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
    if plr then
        if playerHasPass(plr) then
            --Do the trail stuff
        end
    end
end
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