I have already made a datastore inside a module, but for some reason it won't save with the table, and there is no errors, if anyone could help that'd be great
local module = {} local datastore = game:GetService("DataStoreService"):GetDataStore("Data #1") function module.load(plr) local overheadtron = plr:WaitForChild("Stats"):WaitForChild("OverheadTron").Value local tron = plr:WaitForChild("Stats"):WaitForChild("Tron").Value local tronc1 = plr:WaitForChild("Stats"):WaitForChild("TronCurve1").Value local tronc2 = plr:WaitForChild("Stats"):WaitForChild("TronCurve2").Value local theme = plr:WaitForChild("Stats"):WaitForChild("ThemeSong").Value local vc = plr:WaitForChild("Stats"):WaitForChild("VirtualCurrency").Value local nickname = plr:WaitForChild("Stats"):WaitForChild("Nickname").Value local hair = plr:WaitForChild("Stats"):WaitForChild("Hair").Value local mask = plr:WaitForChild("Stats"):WaitForChild("Mask").Value local shirt = plr:WaitForChild("Stats"):WaitForChild("Shirt").Value local pants = plr:WaitForChild("Stats"):WaitForChild("Pants").Value local values = {hair, mask, shirt, pants, vc, nickname, overheadtron, tron, tronc1, tronc2, theme} local savedTable = datastore:GetAsync(plr.userId.."-key") if savedTable ~= nil then values = savedTable end end function module.save(plr) local plrid = plr.userId local overheadtron = plr:WaitForChild("Stats"):WaitForChild("OverheadTron").Value local tron = plr:WaitForChild("Stats"):WaitForChild("Tron").Value local tronc1 = plr:WaitForChild("Stats"):WaitForChild("TronCurve1").Value local tronc2 = plr:WaitForChild("Stats"):WaitForChild("TronCurve2").Value local theme = plr:WaitForChild("Stats"):WaitForChild("ThemeSong").Value local vc = plr:WaitForChild("Stats"):WaitForChild("VirtualCurrency").Value local nickname = plr:WaitForChild("Stats"):WaitForChild("Nickname").Value local hair = plr:WaitForChild("Stats"):WaitForChild("Hair").Value local mask = plr:WaitForChild("Stats"):WaitForChild("Mask").Value local shirt = plr:WaitForChild("Stats"):WaitForChild("Shirt").Value local pants = plr:WaitForChild("Stats"):WaitForChild("Pants").Value local values = {hair, mask, shirt, pants, vc, nickname, overheadtron, tron, tronc1, tronc2, theme} datastore:SetAsync(plrid.."-key", values) end return module
the problem is you probly never run this module, make sure a server script runs this (like this:)
local module = require(locationofmodule) game.Players.PlayerAdded:connect(function(plr) local load = module.load(plr) end) while wait(120) do local save = module.save(plr) end