How would you change this script, so if you buy the Dev Product you get a Darkheart or Illumina?
local plr = script.Parent.Parent.Parent local link = game:GetService("MarketplaceService") local y = 75 -- 300( the frame's Y Size offset) /# of buttons you want. -> 300/4 = 75 local statn = "KOs" -- stat name here local function create(instanc) return function(object) local button = Instance.new(instanc) for i,v in pairs(object) do button[i] = v end return button end end repeat wait() until plr:findFirstChild("leaderstats") local stat = plr.leaderstats[statn] local conversions = { {id = 19793144, points = 0, cost = 1, nam = "Add 100 Player Points"}; {id = 19740656, points = 0, cost = 1, nam = "Add Player Points"}; {id = 19740656, points = 0, cost = 1, nam = "Add Player Points"}; } local main = create("Frame") { Size = UDim2.new(0, 250, 0, 0); BackgroundTransparency = 1; ZIndex = 3; Position = UDim2.new(0,-250,.5,-165); Name = "Shop"; Parent = script.Parent } local folder = create("Frame") { Size = UDim2.new(0,200,0,300); BackgroundColor = BrickColor.new("Really black"); BackgroundTransparency = .3; Active = true; ZIndex = 2; Parent = main } local header = create("Frame") { Size = UDim2.new(.5,0,0,20); Position = UDim2.new(1,0,0,0); Name = "ShopHeader"; BackgroundTransparency = 1; ZIndex = 3; Parent = main } local Tbutton = create("TextButton") { Size = UDim2.new(0,20,0,20); Position = UDim2.new(1,3,0,0); BackgroundTransparency = .25; BackgroundColor = BrickColor.new("Really black"); ZIndex = 3; BorderSizePixel = 0; Text = ">>"; TextColor = BrickColor.White(); Parent = header } local label = create("TextLabel") { Text = "Shop"; Size = UDim2.new(1,0,0,20); BackgroundTransparency = .25; BackgroundColor = BrickColor.new("Really black"); ZIndex = 3; BorderSizePixel = 0; TextColor = BrickColor.White(); Font = "Legacy"; FontSize = "Size12"; Parent = header } local watermark = create("TextLabel") { Size = UDim2.new(0,0,0,0); Position = UDim2.new(1,0,1,0); TextXAlignment = "Right"; TextYAlignment = "Bottom"; BackgroundTransparency = 1; ZIndex = 3; TextColor = BrickColor.new("Institutional white"); Font = "Legacy"; FontSize = "Size10"; Text = "GUI"; TextTransparency = .9; Parent = folder } local function buyItem(button) button.MouseButton1Click:connect(function() local marketId = button["market"].Value local pointsToAward = button["points"].Value link:PromptProductPurchase(plr,marketId) link.ProcessReceipt = function(receiptInfo) if Enum.ProductPurchaseDecision.PurchaseGranted and receiptInfo.PlayerId == plr.userId then stat.Value = stat.Value + pointsToAward end end end) end for i,v in ipairs(conversions) do local button = create("TextButton") { Size = UDim2.new(1,0,0,y); BackgroundColor = BrickColor.Black(); TextColor = BrickColor.White(); TextXAlignment = "Left"; FontSize = "Size14"; Position = UDim2.new(0,0,0,((i*y)+2)-(y+2)); BorderSizePixel = 0; Font = "Legacy"; Text = v.nam; ZIndex = 3; Parent = folder } local cost = create("TextLabel") { Size = UDim2.new(0,0,1,0); BackgroundColor = BrickColor.Black(); TextXAlignment = "Right"; FontSize = "Size14"; Position = UDim2.new(1,0,0,0); BorderSizePixel = 0; TextColor3 = Color3.new(20/255, 166/255, 0/255); Text = v.cost.."R$"; ZIndex = 3; Parent = button } local buyTag = create("IntValue") { Name = "market"; Value = v.id; Parent = button; } local pointsTag = create("IntValue") { Name = "points"; Value = v.points; Parent = button; } buyItem(button) end local gui = main Tbutton.MouseButton1Click:connect(function() if Tbutton.Text == ">>" then gui:TweenPosition(UDim2.new(0,0,.5,-165), "Out", "Back", true,.5) header:TweenPosition(header.Position - UDim2.new(0,45,0,0), "In", "Quad", true) Tbutton.Text = "<<" else gui:TweenPosition(UDim2.new(0,-250,.5,-165), "Out", "Quad", true,.5) header:TweenPosition(UDim2.new(1,0,0,0), "In", "Quad", true) Tbutton.Text = ">>" end end)