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Animation not playing but print's work?

Asked by
Jirozu 71
6 years ago

--\LOCAL SCRIPT

--{(Local Script "Guarding"}}--
--{Input Started
UserInputService.InputBegan:connect(function(input, gameProcessed)
    if input.KeyCode ~= Enum.KeyCode.E then return end;
    if gameProcessed then
    else
        if CombatEnabled or EvadingEnabled == true then return end;
        if GuardingEnabled == false then
            GuardingEnabled = true
            GuardingValue.Value = true
            print("Guard")
                --{RemoteEvent
                ReplicatedStorage.RemoteEvents.CombatEvents.GuardHoldEvent:FireServer()
            while GuardingEnabled == true and wait() do
                print(GuardingValue.Value)
                if GuardingEnabled == false then
                    GuardingEnabled = false
                    GuardingValue.Value = false
                break end
            end
        end
    end
end)
--{Input Ended
UserInputService.InputEnded:connect(function(input, gameProcessed)
    if input.KeyCode ~= Enum.KeyCode.E then return end;
    if gameProcessed then
    else
        if  GuardingEnabled == true then
            GuardingEnabled = false
            GuardingValue.Value = false
        end
    end
end)

--\SCRIPT

--{{Script "Guarding"}}--
--{Hold
ReplicatedStorage.RemoteEvents.CombatEvents.GuardHoldEvent.OnServerEvent:connect(function(Player)
    --{Animation
    local Animation = Player.Character.Humanoid:LoadAnimation(ReplicatedStorage.Animations.Combat.Guard)
    local current = Animation
    if GuardingValue.Value == true then
        current:Play()
        Player.Character.HumanoidRootPart.IsBlocking.Value = true
        repeat wait() until GuardingValue.Value == false
        if GuardingValue.Value == false then
            current:Stop()
            Player.Character.HumanoidRootPart.IsBlocking.Value = false
        end
    end
end)

ReplicatedStorage was identified, but while in studio it works perfectly but when it comes to actual in-game everything prints but the animation does not work like it should in studio, any help?

0
You should be doing the animations in the local script. Animations are one the the things that do replicate with FE. User#5423 17 — 6y
0
I'm confused at line 17. There was a if statement if that value is false, and now you're changing it to false? hiimgoodpack 2009 — 6y

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