Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How do I do a crash physics script?

Asked by 6 years ago
Edited 6 years ago

I need some help with this crash physics script. I want to make it so a mesh detects a collision, (that must be at 90 speed or above) and the ID changes. I just want to know what to do from here:

local seat = script.Parent  
local speed = seat.Velocity.magnitude
print(speed)
0
^ note that I had to add an extra space because it kept getting messed up TheBeaver101 28 — 6y
0
use code blocks hiimgoodpack 2009 — 6y
0
What is that? ^ TheBeaver101 28 — 6y
0
I’m not sure if you understand, but that script (at least It think) would make it so when you reach 90 speed the mesh changes. I don’t want that. I want it to *Detect* a collision at 90 speed. TheBeaver101 28 — 6y
0
AND it does not work TheBeaver101 28 — 6y

Answer this question