I made a drawer that opens and closes, but when the tween plays it changes the Orientation of the parts. I tried using Vector3 to maintain it's Orientation, but that doesn't seem to work.
local TweenService = game:GetService("TweenService") local drawer1 = script.Parent:WaitForChild("Drawer1") local drawer2 = script.Parent:WaitForChild("Drawer2") local drawer3 = script.Parent:WaitForChild("Drawer3") local tweeningInformation = TweenInfo.new( 0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 ) local drawer1Open = {CFrame = CFrame.new(31.585, 0.95, -6.635)} local drawer2Open = {CFrame = CFrame.new(34.555, 0.924, -6.56)} local drawer3Open = {CFrame = CFrame.new(33.15, 0.924, -8.485)} local drawer1Close = {CFrame = CFrame.new(34.585, 0.95, -6.635)} local drawer2Close = {CFrame = CFrame.new(37.555, 0.924, -6.56)} local drawer3Close = {CFrame = CFrame.new(36.15, 0.924, -8.485)} local tween1open = TweenService:Create(drawer1,tweeningInformation,drawer1Open) local tween1close = TweenService:Create(drawer1,tweeningInformation,drawer1Close) local tween2open = TweenService:Create(drawer2,tweeningInformation,drawer2Open) local tween2close = TweenService:Create(drawer2,tweeningInformation,drawer2Close) local tween3open = TweenService:Create(drawer3,tweeningInformation,drawer3Open) local tween3close = TweenService:Create(drawer3,tweeningInformation,drawer3Close) local clickdetector = game.Workspace.DrawerModel.Drawer1.ClickDetector clickdetector.MouseClick:Connect(function() drawer1.Orientation = Vector3.new(0,0,0) drawer2.Orientation = Vector3.new(0,0,0) drawer3.Orientation = Vector3.new(0,90,0) tween1open:Play() tween2open:Play() tween3open:Play() wait(3) tween1close:Play() tween2close:Play() tween3close:Play() end)