function noHelmet(chr) local s = script.NoHelmet:clone() s.Disabled = false s.Parent = chr end function checkHelmets() local p = game.Players:GetPlayers() for i=1,#p do local c = p[i].Character if (c ~= nil) then local helmet = c:findFirstChild("Space Hat") if (helmet == nil and c:findFirstChild("NoHelmet") == nil) then noHelmet(c) end end end end function makeLowGrav(Head) print("NoJump", Head) local b = Instance.new("BodyForce") b.Name = "NoJump" b.force = Vector3.new(0,-20000,0) --adds a new body force. this will stop you from going up. try to go up, it will push you back down again! b.Parent = Head end function onPlayerRespawn(property, player) if property == "Character" and player.Character ~= nil then makeLowGrav(player.Character.Head) end end function onPlayerEntered(newPlayer) while true do if newPlayer.Character ~= nil then break end wait(5) end newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) makeLowGrav(newPlayer.Character.Head) end game.Players.ChildAdded:connect(onPlayerEntered) while(true) do wait(3) checkHelmets() end
It still lets the player jump.
Could anyone fix it so you cannot jump at all?
Try using this script for it instead. Using velocity can cause complications.
repeat wait() until game.Players.LocalPlayer.Character local Humanoid=game.Players.LocalPlayer.Character:WaitForChild("Humanoid") Humanoid.Changed:connect(function() Humanoid.Jump=false end)