It tests to see if there is 1 player left, it works sometimes but usually after a couple of rounds (give or take a few) it will start counting down all the way to 0, even when the game should end.
01 | for i = 60 , 0 ,- 1 do |
02 | if i = = 0 then |
03 | status.Value = 'Game Over, Prepare For Next Round!' |
04 | break |
05 | end |
06 | wait( 1 ) |
07 | if #_G.gameplayers = = 1 then |
08 | for i, v in pairs (_G.gameplayers) do |
09 | if v ~ = nil then |
10 | status.Value = v.. ' Has Won!' |
11 | game.Players [ v ] .leaderstats.Coins.Value = game.Players [ v ] .leaderstats.Coins.Value + 15 |
12 | game.Players [ v ] .leaderstats.Wins.Value = game.Players [ v ] .leaderstats.Wins.Value + 1 |
13 | break |
14 | end |
15 | end |
16 | break |
17 | else |
18 | status.Value = i.. ' Seconds Left!' |
19 | end |
20 | end |
You have told it to die when there are no players left, this means that it will kill the script and the timer.
You put a '
instead you needed to put "
So this should work!
01 | for i = 60 , 0 ,- 1 do |
02 | if i = = 0 then |
03 | status.Value = "Game Over, Prepare For Next Round!" |
04 | break |
05 | end |
06 | wait( 1 ) |
07 | if #_G.gameplayers = = 1 then |
08 | for i, v in pairs (_G.gameplayers) do |
09 | if v ~ = nil then |
10 | status.Value = v.. " Has Won!" |
11 | game.Players [ v ] .leaderstats.Coins.Value = game.Players [ v ] .leaderstats.Coins.Value + 15 |
12 | game.Players [ v ] .leaderstats.Wins.Value = game.Players [ v ] .leaderstats.Wins.Value + 1 |
13 | break |
14 | end |
15 | end |
16 | break |
17 | else |
18 | status.Value = i.. " Seconds Left!" |
19 | end |
20 | end |