I am wondering how do you make it so when a person says something specific in chat a door will open?
local msgwanted = "INSERT TEXT HERE" --What they have to chat local door = Workspace.door --Where ever it is. game.Players.PlayerAdded:connect(function(player) --PlayerAdded, gets that player. player.Chatted:connect(function(msg) --Checks what the player says. if msg == msgwanted then --If they chatted the message wanted print("msgwanted is true") --Making Sure door.CanCollide = nil --or false wait(timeopen) --waits the time open door.CanCollide = true --Nobody else end end) end)
There you go. I feel like I just gave you the script.