For ex: im doing a combo which is punch1, punch2, then kick and it sends the player backwards. Any idea on how i can do that?? I was thinking about using the onTouched function but im not sure how that would work out.
I would say to put a BodyVelocity in the npc torso then do something with lookVector or something based on the npc's Torso's lookVector.
Maybe like this:
local velocity = Instance.new('BodyVelocity', (npc's torso) velocity.MaxForce = 10000 velocity.Velocity = (npc's torso).CFrame.lookVector * Vector3.new(100, 0, 100)