Hello, I have a script that duplicates a set of armor and welds it on the players' torso. It works, but the problem is that it's rotated. It's supposed to look like this, but instead it looks like this. Here is my script:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local Armor = script.Parent:Clone() Armor.Parent = character Armor.CFrame = character["Torso"].CFrame local Weld = Instance.new("Weld" , character["Torso"]) Weld.Part1 = Armor Weld.Part0 = character["Torso"] end) end)
Just a quick question. Any help appreciated! Thanks!
It appears that the objects aren't aligned correctly with no relative offset rotation. Try running the code snippet that positions the Armor from command line to see if the armor is appearing rotated or not. If it isn't, I have no clue what's up, but if it is then you simply have to modify the Weld's C1 to accomodate:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local Armor = script.Parent:Clone() Armor.Parent = character Armor.CFrame = character["Torso"].CFrame local Weld = Instance.new("Weld" , character["Torso"]) Weld.C1 = CFrame.Angle(0, math.pi/2, 0) --90* rotation about the y axis. Might need to be negative. Weld.Part1 = Armor Weld.Part0 = character["Torso"] end) end)