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Why won't RemoteEvent fire to all clients? [closed]

Asked by
Dad_Bot 34
7 years ago
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local duplicate = ReplicatedStorage:WaitForChild("duplicate")

script.Parent.MouseButton1Click:connect(function()
duplicate:FireServer()
end)

--localscript (this one works fine)

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local duplicate = ReplicatedStorage:WaitForChild("duplicate")
local PaintingLandscape = workspace.PaintingLandscape
local pasteEvent = game.ReplicatedStorage.paste

local function onClone(player)
    local clonepainting = PaintingLandscape:Clone()
    clonepainting.Name = "Canvas"
    clonepainting.Position = Vector3.new(TAGS)
    clonepainting.Parent = game.Workspace
    local cloneGUI = player.PlayerGui.Studio.Canvas:Clone()
    TAGS = "Painting"
    cloneGUI.Parent = game.ReplicatedStorage
    cloneGUI.Adornee = clonepainting
    pasteEvent:FireAllClients() -- this one doesn't work
end

duplicate.OnServerEvent:connect(onClone)

-- serverscript

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local pasteEvent = ReplicatedStorage:WaitForChild("paste")
local painting = game.ReplicatedStorage.Painting

local function onPaste()
    local clone = painting:Clone()
    clone.Parent = player.PlayerGui
    clone.Adornee = workspace.Canvas
end

pasteEvent.OnClientEvent:Connect(onPaste)

-- paste event local script does not fire and idk why

Why won't the client event fire?

Closed as Non-Descriptive by Goulstem

This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.

Why was this question closed?