The script works perfectly in studio but in game it doesn't work when input has ended.
--//LOCAL SCRIPT:
--{(Local Script "Blocking"}}-- --{Input Started UserInputService.InputBegan:connect(function(input, gameProcessed) if input.KeyCode ~= Enum.KeyCode.E then return end; if gameProcessed then else if CombatEnabled or EvadingEnabled == true then return end; if BlockingEnabled == false then BlockingEnabled = true BlockingValue.Value = true print("Blocking") --{RemoteEvent ReplicatedStorage.RemoteEvents.CombatEvents.BlockEvent:FireServer() end end end) --{Input Ended UserInputService.InputEnded:connect(function(input, gameProcessed) if input.KeyCode ~= Enum.KeyCode.E then return end; if gameProcessed then else if BlockingEnabled == true then BlockingEnabled = false BlockingValue.Value = false print("Done blocking") end end end)
--//SCRIPT:
--{{Script "Blocking}}-- --{While blocking value is true ReplicatedStorage.RemoteEvents.CombatEvents.BlockEvent.OnServerEvent:connect(function(Player) --{Preset Animations local Animation = Player.Character.Humanoid:LoadAnimation(ReplicatedStorage.Animations.Combat.Block) local current = Animation --{Call Value local isBlocking = Player.Character.HumanoidRootPart.IsBlocking --{MAIN}-- isBlocking.Value = true BlockingValue.Value = true Player.Character.Humanoid.WalkSpeed = Player.Character.Humanoid.WalkSpeed - 8 while BlockingValue.Value == true and wait() do --{Animation current:Play() print(BlockingValue.Value) if BlockingValue.Value == false then Player.Character.Humanoid.WalkSpeed = Player.Character.Humanoid.WalkSpeed+8 current:Stop() break end end end)
Can I get some help?