How do I make this work with filtering enabled? [closed]
local level = game:GetService("DataStoreService"):GetDataStore("Levels")
local xp = game:GetService("DataStoreService"):GetDataStore("XP")
local axp = game:GetService("DataStoreService"):GetDataStore("AXP") -- amount of XP Needed
function savedata(dataname, playerid, value)
game:GetService("DataStoreService"):GetDataStore(dataname):SetAsync(playerid, value)
end
game.Players.PlayerAdded:connect(function(player)
local leader = Instance.new("Folder")
leader.Name = "leaderstats"
leader.Parent = player
local levelz = Instance.new("IntValue")
levelz.Value = level:GetAsync(tostring(player.userId)) or 1
levelz.Name = "Level"
levelz.Parent = player:WaitForChild("leaderstats")
local xpz = Instance.new("NumberValue")
xpz.Value = xp:GetAsync(tostring(player.userId))
xpz.Name = "XP"
xpz.Parent = player
local xpn = Instance.new("IntValue")
xpn.Value = axp:GetAsync(tostring(player.userId)) or 700
xpn.Name = "XpNeeded"
xpn.Parent = player
xpz.Changed:connect(function()
if player:WaitForChild("XP").Value >= player:WaitForChild("XpNeeded").Value then
levelz.Value = levelz.Value+1
xpn.Value = xpn.Value+700
savedata("Levels",player.userId,levelz.Value)
savedata("XP",player.userId,xpz.Value)
savedata("AXP",player.userId,xpn.Value)
else
savedata("Levels",player.userId,levelz.Value)
savedata("XP",player.userId,xpz.Value)
savedata("AXP",player.userId,xpn.Value)
end
end)
end)
game.Players.PlayerRemoving:connect(function(player)
savedata("Levels",player.userId,player.leaderstats.Level.Value)
savedata("EXP",player.userId.player.EXP.Value)
savedata("AXP",player.userId.player.XpNeeded.Value)
end)
Closed as Non-Descriptive by adark, hiimgoodpack, Void_Frost, and PyccknnXakep
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Why was this question closed?