So basically using :connect in a function may not finish the function?
i.g
This Works?
game.Players.PlayerAdded:Connect(function(plr) -- end) function playerjoin(plr) -- end game.Players.PlayerAdded:Connect(playerjoin)
And this doesn't?
game.Players.PlayerAdded:connect(function(plr) -- end) function playerjoin(plr) -- end game.Players.PlayerAdded:connect(playerjoin)
You are thinking depricated things incorrectly Both of those scripts will work in studio But the not depricated one will work in the realeased game And the depricated one will not work in the realeased game