Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
1

Is It Possible To Use Two Handles In A Tool?

Asked by 6 years ago

I'm making a dual sword weapon. The problem I'm facing is that my animations screw up the position of my second sword. How would you fix this so the second sword goes to my hand?

1
You could simply weld the left sword to the "LeftHand" object, or "Right Arm" for R6 rigs. Goulstem 8144 — 6y

2 answers

Log in to vote
0
Answered by 6 years ago

try making an animation that fits the dual swords

0
Well I have no idea how to include a model in an animation. I looked all over the internet InfernoExeuctioner 126 — 6y
0
It's not possible to add models to a animation dominikrni -12 — 6y
Ad
Log in to vote
0
Answered by 6 years ago
sword = script.Parent
s2 = sword.sword2:FindFirstChild("Handle")
local plr = game.Players.LocalPlayer
local char = plr.Character

sword.Equipped:Connect(function()
    wait()
    local weld = Instance.new("Weld", char.LeftHand)
    weld.Part0 = plr.Character.LeftHand
    weld.Part1 = s2
    weld.C1 = s2.CFrame(0,0,0)
end)

I know a little about welding and came up with this script. The second sword is in my left hand but the hand is glitched and is floating. How would you fix this?

Picture of glitched sword: https://gyazo.com/d9acf7250d9765bae5d5264fb8a5c2a2

Answer this question