I have a grid-based pathfinding setup, and I've just started working on the proper pathfinding part. I'm not sure how to tell which blocks are adjacent to my starting block without causing a major lag spike or taking too long to loop through all the parts.
my grid creater -
bricksize = 5 for i, v in pairs(Workspace:GetChildren()) do if v.Name == "Floor" then totalr = v.Size.X/bricksize totalc = v.Size.Z/bricksize r = 1 c = 1 for rr = 1, totalr do for cc = 1, totalc do p = Instance.new("Part", Workspace) p.Size = Vector3.new(bricksize, 1, bricksize) p.Position = Vector3.new(bricksize * c, 1, bricksize * r) p.Anchored = true count = count + 1 c = c + 1 end r = r + 1 c = 1 end end end
I'd give you the start of the pathfinding script, but it didn't save (or I forgot to save it) :(
Thanks for any advice you can give me.