ball = script.Parent damage = math.random(20,30) local hitt = false
I do not understand what 20,30 is for and how to increase/reduce it to a certain point.
For example, I want the gun to have 35 damage.
If you could help me out, that would be awesome!
The 20, 30 makes it that it choose a random number between 20 and 30. To make the gun damage 35, simply replace math.random(20,30)
with35