Hello, I am trying to make my zombie walking animation and I am stuck on how to rotate it smoothly. I don't know a lot of math because I'm just going into high school. Here is what I was thinking about doing.
local zombie = script.Parent local leftArm = zombie:WaitForChild("Left Arm") local rightArm = zombie:WaitForChild("Right Arm") local leftLeg = zombie:WaitForChild("Left Leg") local rightLeg = zombie:WaitForChild("Right Leg") local function Animate() for i = 1, 45 do leftArm.CFrame = leftArm.CFrame * CFrame.Angles(math.cos(math.rad(i)), 0, 0) end end Animate()
I want to know how to do something like this smoothly and not in an instant. I have tried adjusting the step in the forloop but that didn't work. So can someone tell me how I could create a cool looking animation.
Of course, you could do it like you are doing, adjusting the angles of parts manually, but there is a MUCH EASIER way to do it.
http://wiki.roblox.com/index.php?title=Animations
Roblox has it's own animation plugin for easy animation creation.
So, I'm assuming you made your zombie with a humanoid.
What you could do is, using the running property of humanoids. You can make an event that plays the animation why the zombie is moving.
http://wiki.roblox.com/index.php?title=API:Class/Humanoid/Running
EXAMPLE:
local animController = Instance.new("AnimationController") local animTrack = animController:LoadAnimation(-- path to animation here) local Zombie= -- The zombie Zombie.Running:connect(function(speed) if speed>0 then animTrack:Play() else animTrack:Stop() end end)