People told me to use UserinputService. Thing is, I never used it before. So instead of just telling me to use that, show me how you would use it. Please.
Is it possible to convert this to work?:
inputService = game:GetService("UserInputService") inputService.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.Slash then print("/ key has been pressed!") end end end)
Yes, all you have to do is add the if statements for the key Zero through Nine.
if input.KeyCode == Enum.KeyCode.Zero then -- Do stuff when key pressed is zero. end if input.KeyCode == Enum.KeyCode.One then -- Do stuff when keypressed is one. end if input.KeyCode == Enum.KeyCode.Two then -- Do stuff when key pressed is two. end if input.KeyCode == Enum.KeyCode.Three then -- Do stuff when keypressed is three. end if input.KeyCode == Enum.KeyCode.Four then -- Do stuff when key pressed is four. end if input.KeyCode == Enum.KeyCode.Five then -- Do stuff when key pressed is five. end if input.KeyCode == Enum.KeyCode.Six then -- Do stuff when key pressed is six. end if input.KeyCode == Enum.KeyCode.Seven then -- Do stuff when key pressed is seven. end if input.KeyCode == Enum.KeyCode.Eight then -- Do stuff when key pressed is eight. end if input.KeyCode == Enum.KeyCode.Nine then -- Do stuff when key pressed is nine. end
Sorry for the long code. D: