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How to make an animated decal GUI? [closed]

Asked by 7 years ago

title explains all

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Use tweensize and tweenposition frostysubatomiczero 51 — 7y

Closed as Non-Descriptive by shayner32

This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.

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Answered by 7 years ago
Edited 7 years ago

Depends what u are animating. If you are trying to get some kind of animation like they have in Pokémon Brick Bronze then first get all the different decals you will use. Like each decal of the same thing in a different position then if played super quick makes an animation then put them all inside an ImageLabel and place this script inside the image label.

local Decals = script.Parent:GetChilren()
for I = 1,#Decals do
wait(0.2) --How long you want until each picture changes
if Decals[I]:IsA("Decal") then
script.Parent.Image = Decals[I].Texture
end
end
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Also name them like AA then AB then AD then AD. and when they get to AZ do BA then BB then BC so they go in the order you want starblasto 43 — 7y
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