Depends what u are animating. If you are trying to get some kind of animation like they have in Pokémon Brick Bronze then first get all the different decals you will use. Like each decal of the same thing in a different position then if played super quick makes an animation then put them all inside an ImageLabel and place this script inside the image label.
local Decals = script.Parent:GetChilren() for I = 1,#Decals do wait(0.2) --How long you want until each picture changes if Decals[I]:IsA("Decal") then script.Parent.Image = Decals[I].Texture end end
Closed as Non-Descriptive by shayner32
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
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