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Help With Playback Loudness Script?

Asked by 7 years ago

I just made a script that changes a stringvalue using playback loudness. I have it set to randomize through the given colors and choose one to change the stringvalue into. I am trying to figure out how I can make it choose White if the playback loudness is greater than 250, and if not higher than 250 than it will go straight to gold. The stringvalue is the parent of the script.

local color = {"Gold", "Lily white"}

while true do
    wait()
        if game.Workspace.TrelloSound.PlaybackLoudness > 250  then
            script.Parent.Value = color[math.random(1,#color)]
        wait()
    end
end

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Answered by
Azarth 3141 Moderation Voter Community Moderator
7 years ago
Edited 7 years ago

Make val a BrickColor Value.

local color = {Gold = BrickColor.new("Gold"), White = BrickColor.new("White")}

local sound = workspace:WaitForChild('TrelloSound')
local val = script.Parent
while true do
    local volume = sound.PlaybackLoudness 
    -- ternary operator
    val.Value = (volume >= 250 and color.White or color.Gold)
    --[[ same as
    if volume >= 250 then 
        val.Value = color.White
    else
        val.Value = color.Gold
    end
    --]]
    wait()  
end
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That isn't working for me. The parts are idle on lilly white OVOFinessinq 21 — 7y
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