I've created a script that, upon click of "ClickyClick", makes a TextLabel gradually increase its transparency and all of my prints work except the text doesn't appear
function ChangeOfMoneyGui(clicker) db = 0 print("function connected") if db == 0 then db = 1 print("debounce active") local plrg = clicker:FindFirstChild("PlayerGui") local mc = plrg.ChangeOfMoney.MoneyChangeFrame.MoneyChange local tt = mc.TextTransparency local st = mc.TextStrokeTransparency visible = false if visible == false then print("visible = true") visible = true appear(tt) appear(st) wait(2) disappear(tt) disappear(st) visible = false end end end game.Workspace.ClickyClick.ClickDetector.MouseClick:connect(ChangeOfMoneyGui) function appear(transparency) print("appear function called") for i = 1, 0, .05 do transparency = i end end function disappear(transparency) print("disappear function called") for i = 0, 1, .05 do transparency = i end end
The text doesn't appear because you are never updating its transparency. In the code
function appear(transparency) print("appear function called") for i = 1, 0, .05 do transparency = i end end
you are only updating the variable transparency
and not the actual transparency of the label's text. To make this work, consider using this function
function appear(label) print("appear function called") for i = 1, 0, .05 do label.TextTransparency = i label.TextStrokeTransparency = i wait() end end
and calling it by passing the label mc
as an argument. Do similarly for disappear
. Keep in mind you will want to call wait
upon each loop iteration to prevent the text from appearing instantly.
You get the Value of the Transparency and not set it to the new value and you did this loop:
for i = 1, 0, .05 do
this will not decrease i so it gets visible again you need to do the loop like this:
for i = 1, 0, -.05 do
try this :
function appear(object) print("appearing") for i = 1, 0, -.05 do object.TextTransparency = i object.Transparency = i end end function dissappear(object) print("dissappearing") for i = 0, 1, 0.5 do object.TextTransparency = i object.Transparency = i end end function ChangeOfMoneyGui(clicker) db = 0 print("connected") if db == 0 then db = 1 print("debounce") local plrgs = clicker:FindFirstChild("PlayerGui") local mc = plrgs.ChangeOfMoney.MoneyChangeFrame.MoneyChange visible = false if visible == false then print("visible now") visible = true appear(mc) wait(2) dissappear(mc) visible = false end end end game.Workspace.ClickyClick.ClickDetector.MouseClick:connect(ChangeOfMoneyGui)