I've seen games where servers automatically shutdown by themselves after you completed a game.
I want to know how it automatically shuts down by itself after a choice dialog is finished.
It would be helpful in many of my games to know this.
[edit]
Here is how to detect if a player has selected a dialog choice.
local BadDialogChoice = --Insert the FULL name of the dialog choice like workspace.Part.Dialog.DialogChoice1 BadDialogChoice.DialogChoiceSelected:connect(function(plr) game.Players:FindFirstChild(plr.Name):Kick() end