So, I am making a game COMPLETELY based off of Bungie's, "Halo: Combat Evolved" and it is a first person shooter. In the game you can only have 2 weapons, and if you wanted a different weapon, you can swap the current equipped weapon for the one that you want. How would I replicate this? Any help would be appreciated!
Hello there! First off the way I would replicate what you're trying to accomplish would be to check the amount of tools in the backpack. Once you do that, you want to remove all extra tools. I won't code the entire thing for you but I will give you a base of code that would work in your favor. To clarify, this is a LocalScript and a ServerScript will not work under Filtering Enable Conditions.
--// Declarations local Player = game:GetService("Players").LocalPlayer repeat wait() until Player.Character ~= nil local Character = Player.Character local Backpack = Player.Backpack --> This is where all unused tools will be kept. local Selected --> This will be where we store our current held tool. local function CheckAmount(Object) Selected = Object --> Can be used to swap out the current selected weapon, once you code the rest of the script to switch them. for ToolIndex,Tool in pairs(Backpack:GetChildren())do if ToolIndex > 1 then --> Ensures that there are no than two more other tools in the backpack. Tool:Destroy() end end end Backpack.ChildAdded:Connect(CheckAmount) Character.ChildAdded:Connect(CheckAmount)
As you can see, in this small block of code I've already solved one of your problems. Now the second thing you must go into finding out is swapping weapons that I assume you want to swap with on the ground. For dropped weapons, I would have NPC's or however you want them on the ground placed in a folder in the workspace. There you can get the distance between you and the weapon itself. Here is an example.
local WeaponFolder = workspace.WeaponsFolder local MaxDistance = 10 for _,Weapon in pairs(WeaponFolder:GetChildren())do local Magnitude = (Character.HumanoidRootPart.Position -Weapon.Handle.Position).magnitude if Magnitude <= MaxDistance then -- Insert Instructions break --> Don't want the code to continue running if you found a weapon near you. end end