I am working on a game and it uses a StarterCharacter.
I can't simply use the default character as it is near impossible to efficiently remove packages for characters, as well as the fact that I'm using custom faces that aren't decals.
Any way to get the IDs of the currently equipped clothes/accoutrements?
local function TakeDefault(torso) local player = game.Players:GetPlayerFromCharacter() local char = player.Character local hum = char.Humanoid for i,v in pairs(hum:GetChildren()) do v:Destroy() for i,v in pairs([Clothes]:GetChildren()) -- in [Clothes] put in the model name v:Clone().Parent = char end end end
Hopefully this will fix your problem