so my idea was when you press z it plays an animation of you sitting down and then 1.6 seconds later it plays the looping seated animation .
what happens is if you press z nothing happens and if you press it again you are seated.
its skipping the sitting down animation
any help i can get is appreciated
local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse() local SD = game.Workspace.SittingDown SD.AnimationId = "http://www.roblox.com/asset/?id=933356177" local S = game.Workspace.Seated SD.AnimationId = "http://www.roblox.com/asset/?id=933369397" mouse.KeyDown:connect(function(key) if key == "z" then local playAnim = humanoid:LoadAnimation(SD) playAnim:Play() wait(1.6) local playAnim = humanoid:loadAnimation(S) playAnim:Play() end end)
If you want to make a key input use UserInputService
there is 2 ways, the first way is the more right way, but the other way if you want a "looped" check
--This needs to be inside a localscript, otherwise will not work local service=game:GetService("UserInputService") service.InputBegan:connect(function(obj) if obj.KeyCode==Enum.KeyCode.Z then local playAnim = humanoid:LoadAnimation(SD) playAnim:Play() wait(1.6) local playAnim = humanoid:loadAnimation(S) playAnim:Play() end end --this is the function to make you press a button that does something, example, pressing Shift ------does make you run