Ok, so I made this:
wait(1) Part = workspace.Part Center = workspace.Center game:GetService("RunService").RenderStepped:connect(function() Pos = Center.CFrame:toObjectSpace(Part.CFrame) Part.Velocity = (part.Velocity - Pos.p) end)
Test it out if you want, Center is anchored, and Part is unanchored, as well as being above and to the side of Center. What do I change to make Part move in a circle around Center, and at a more controllable speed?