Im making a sword fighting game, and I want it so if the player is on a certain block, then they are allowed to fight eachother with swords. If they are not on the block, then do not allow them to fight.
This is my script:
wait() SafeBrickName = "SafeZone" DefaultDistance = 30 player = script.Parent.Parent distnum = DefaultDistance sorted = false function MakeFF() if player.Character:FindFirstChild("ForceField") then RemoveFF() end local ff = Instance.new("ForceField") ff.Parent = player.Character end function RemoveFF() local fc = player.Character:GetChildren() for i = 1, #fc do if fc[i].Name == "ForceField" then fc[i]:Destroy() end end end while true do sorted = false local c = game.Workspace:GetChildren() for i = 1, #c do if c[i].Name == SafeBrickName and sorted == false then distnum = DefaultDistance local dist = (player.Character:FindFirstChild("Torso").Position - c[i].Position).magnitude if c[i]:FindFirstChild("Distance") ~= nil then distnum = c[i]:FindFirstChild("Distance").Value end if dist < distnum then MakeFF() sorted = true else if player.Character:FindFirstChild("ForceField") then RemoveFF() end end end end wait(3)