So i have an character Scaling Script that used Hats so i updated it to use Accessory but changing the AttachmentPos in properties and in script didnt seem to do anything? Any help?
function scaleCharacter(model,scale) if not model or not scale then return end if not _G.ScaleCons then _G.ScaleCons = {} end if _G.ScaleCons[model] then _G.ScaleCons[model]:disconnect() end local joints = {} local parts = {} local h = model:findFirstChild("Humanoid") if h then h.Parent = nil end local function handleHat(hat) if hat:findFirstChild("GotScaled") then return end Instance.new("Flag",hat).Name = "GotScaled" spawn(function () local h = hat:WaitForChild("Handle") local m = h:WaitForChild("Mesh") m.Scale = m.Scale * scale end) local yInc = (scale-1)*.5 hat.AttachmentPos = (hat.AttachmentPos * scale) - (hat.AttachmentUp * Vector3.new(yInc,yInc,yInc)) end for _,v in pairs(model:GetChildren()) do if v:IsA("BasePart") then table.insert(parts,v) v.Anchored = true; v.FormFactor = "Custom"; for _,j in pairs(v:GetChildren()) do if j:IsA("Motor6D") then local t = { Name = j.Name; Parent = v; Part0 = j.Part0; Part1 = j.Part1; C0 = j.C0; C1 = j.C1; } table.insert(joints,t) j:Destroy() end end elseif v:IsA("Accessory") then handleHat(v) end end for _,v in pairs(parts) do v.Size = v.Size * scale v.Anchored = false end for _,j in pairs(joints) do local c0 = {j.C0:components()} local c1 = {j.C1:components()} for i = 1,3 do c0[i] = c0[i] * scale c1[i] = c1[i] * scale end j.C0 = CFrame.new(unpack(c0)) j.C1 = CFrame.new(unpack(c1)) local n = Instance.new("Motor6D") for k,v in pairs(j) do n[k] = v end end model.ChildAdded:connect(function (c) if c:IsA("Accessory") then handleHat(c) end end) if h then h.Parent = model end _G.ScaleCons[model] = con end game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Wait() scaleCharacter(plr.Character,0.5) end)