Answered by
7 years ago Edited 7 years ago
The Roblox Character is connected by a bunch of welds, which keep together the limbs to the torso. The weld for the left arm would be found as such
01 | Player = game.Players.LocalPlayer |
02 | Char = Player:FindFirstChild( 'Character' ) |
03 | T = Char:FindFirstChild( 'Torso' ) |
04 | RS = T [ 'Right Shoulder' ] |
05 | LS = T [ 'Left Shoulder' ] |
08 | RS.C 0 = RS.C 0 *CFrame.Angles( 0 , 0 ,math.rad( 9 / 2 )) |
09 | LS.C 0 = LS.C 0 *CFrame.Angles( 0 , 0 ,-math.rad( 9 / 2 )) |
That block of code would rotate both arms forward 90 degrees. This works in a similar fashion for both legs.