Here's the script that was put in the stone
local function onMouseClick(player) if player.Character.WoodenPickaxe then script.Parent.Sound:Play() player.PlayerData:WaitForChild('Stone').Value = player.PlayerData:WaitForChild('Stone').Value + 10 end end script.Parent.Clicker.MouseClick:connect(onMouseClick)
The script runs when the player click it with bare hands but not when they're holding the pickaxe