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I'm trying to make a gui that changes when the player activates something but its not working, Why? [closed]

Asked by 7 years ago
Edited 7 years ago

I'm trying to make a DBZ stats gui but its stuck on 1 strength . How do I fix it?

local Strength = game.StarterGui.Menu.Menu.MenuThings.StatsMenu.Strength local Punch = script.Parent

local function Stats() if Punch.Activated then Strength.Text = ("Strength: 1") end end

Stats()

Punch is a punch tool that I want this to be activated and then the strength changes. Strength is what I want the script to change.

Closed as Non-Descriptive by Goulstem

This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.

Why was this question closed?