I am making a vote for map gui but suddendly it gave me an error i do not know how to fix or where it is cause the error is in the gamescript but it errors on a RemoteEvent line so it's in another script but i do not know where here are the scripts
Game Script
local allmaps = {1,2,3} -- Main game code math.randomseed(tick()) local ss = game:GetService("ServerStorage") local rs = game:GetService("ReplicatedStorage") local stats = workspace.GameStats local inPlayPlayers = {} function Intermission() stats.InProgress.Value = true if workspace:FindFirstChild("Map") then workspace.Map:Destroy() end stats.GameStatus.Value = "Intermission" for i = 5,0,-1 do wait(1) stats.SecondaryMessage.Value = i end local map = game.ServerScriptService.ChooseMap.Choose:Invoke(allmaps) game.ReplicatedStorage.RoundEvent.MapChosen:FireAllClients(map) workspace.GameStats.GameStatus.Value = "Loading Map" game.ServerStorage.Maps[map]:Clone().Parent = workspace end function getReadyPlayers() local players = {} for _,v in pairs(game.Players:GetPlayers()) do --if v.Data.Playing.Value == true then table.insert(players,v) --end end return players end while true do if workspace.GameStats.InProgress.Value == false then if #getReadyPlayers() < 1 then stats.GameStatus.Value = "Waiting for players" else Intermission() end end wait(1) end
ChooseMap Script
local map1Votes = nil local map2Votes = nil local map3Votes = nil local info = require(game.ReplicatedStorage.MapInformation) function script.Choose.OnInvoke(tabsOfMaps) map1Votes = 0 map2Votes = 0 map3Votes = 0 local choose3 = tabsOfMaps int1 = math.random(1,#choose3) map1 = choose3[int1] table.remove(choose3,int1) int2 = math.random(1,#choose3) map2 = choose3[int2] table.remove(choose3,int2) int3 = math.random(1,#choose3) map3 = choose3[int3] table.remove(choose3,int3) game.ReplicatedStorage.ServerRequest.ShowMapOptions:FireAllClients(map1,map2,map3) local countdown = 100 workspace.GameStats.GameStatus.Value = "Map Voting" repeat wait(.1) countdown = countdown - 1 workspace.GameStats.SecondaryMessage.Value = "Map Voting: "..math.ceil(countdown/10) game.ReplicatedStorage.ServerRequest.ShowMapScores:FireAllClients(map1Votes,map2Votes,map3Votes) until countdown == 0 if map1Votes > map2Votes and map1Votes > map3Votes then winner = map1 elseif map2Votes > map1Votes and map2Votes > map3Votes then winner = map2 elseif map3Votes > map1Votes and map3Votes > map2Votes then winner = map3 elseif map1Votes == map2Votes then winner = map1 elseif map1Votes == map3Votes then winner = map3 elseif map2Votes == map3Votes then winner = map2 end local mapInfoWinner = info.GetDetails(winner) if winner == map1 then loser1 = map2 loser2 = map3 elseif winner == map2 then loser1 = map1 loser2 = map3 else loser1 = map1 loser2 = map2 end local mapInfoL1 = info.GetDetails(loser1) local mapInfoL2 = info.GetDetails(loser2) end game.ReplicatedStorage.ClientRequest.VoteForMap.OnServerEvent:connect(function(player,bool,mapChoise) if mapChoise == 1 then if bool then map1Votes = map1Votes + 1 else map1Votes = map1Votes - 1 end elseif mapChoise == 2 then if bool then map2Votes = map2Votes + 1 else map2Votes = map2Votes - 1 end elseif mapChoise == 3 then if bool then map3Votes = map3Votes + 1 else map3Votes = map3Votes - 1 end end end)
errors:
06:57:16.440 - ServerScriptService.GameScript:27: bad argument #2 to '?' (string expected, got nil) 06:57:16.443 - Stack Begin 06:57:16.448 - Script 'ServerScriptService.GameScript', Line 27 - global Intermission 06:57:16.449 - Script 'ServerScriptService.GameScript', Line 46 06:57:16.451 - Stack End