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How would i make this SurfaceGui ray casting only go on the x axis?

Asked by 7 years ago

How would i make this SurfaceGui ray casting only go on the x axis not on the y axis like the roblox game mini golf by widgeon, cause my SurfaceGui seems to want to go on the y axis sometimes?

coroutine.resume(coroutine.create(function()
        local p = Instance.new("Part", workspace)
            p.Transparency = 1
            p.Anchored = true
            p.CanCollide = false
            p.Name = "rey"
            p.Parent = ball

        local SurfaceGui = Instance.new("SurfaceGui", p)
            local Frame = Instance.new("Frame", SurfaceGui)
                Frame.BackgroundColor3 = Color3.new(255, 255, 255)
                SurfaceGui.Face = "Top"

        while wait() do
            local ray = Ray.new(ball.Position, (mouse.hit.p - ball.Position).unit * 5)
            local distance = ((ball.Position - mouse.hit.p).magnitude)
            p.Size = Vector3.new(1,0.1,distance)
            p.CFrame = CFrame.new(ball.Position, mouse.hit.p)*CFrame.new(0, 0, -distance/2)
            p.Color = Color3.new(1,0,0)
            Frame.Size = UDim2.new(p.Size.X,0,1,0)
        end
end))

So i'm trying to make the surfacegui like widgeon's mini golf game has when you are still and deciding where and how hard to shoot

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