How to make an arrow travel better than in this way?
Asked by
7 years ago Edited 7 years ago
Argument
is game.Players.LocalPlayer:GetMouse() variable from a local script that calls this function (FE stuff)...
1 | local Arrow = Instance.new 'Part' |
2 | Arrow.Size = Vector 3. new(. 1 ,. 1 , 1 ) |
4 | Arrow.BrickColor = BrickColor.new 'Brown' |
5 | Arrow.CFrame = Player.Character.RightHand.CFrame |
6 | local BodyForce = Instance.new 'BodyForce' |
7 | BodyForce.Force = Argument.Origin.lookVector |
This works but the Roblox's gravity makes the arrow go down too hard. There must be a better way of doing this. Any ideas, please?