Argument
is game.Players.LocalPlayer:GetMouse() variable from a local script that calls this function (FE stuff)...
local Arrow=Instance.new'Part' Arrow.Size=Vector3.new(.1,.1,1) Arrow.CanCollide=false Arrow.BrickColor=BrickColor.new'Brown' Arrow.CFrame=Player.Character.RightHand.CFrame local BodyForce=Instance.new'BodyForce' BodyForce.Force=Argument.Origin.lookVector BodyForce.Parent=Arrow Arrow.Parent=workspace
This works but the Roblox's gravity makes the arrow go down too hard. There must be a better way of doing this. Any ideas, please?