I was testing out stuff on my place, then I noticed that I couldn't jump. After disabling some scripts to find what was causing it, it was just this one script. Does anyone know how to stop this?
local actionservice = game:GetService("ContextActionService") local character = game.Players.LocalPlayer.Character function DoubleJump(actionName, actionInputState, actionInputObject) if character.Humanoid:GetState() == Enum.HumanoidStateType.Jumping or character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then print("poof") end end actionservice:BindAction("DoubleJump", DoubleJump, false, " ")
(the script that is causing it)
The space bar already has an action bound to it.. making you jump :D
You're overwriting that with code that prints if you're falling or jumping..
I would suggest using the InputBegan
event of UserInputService.
local inputservice = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local character = plr.Character or plr.CharacterAdded:Wait() local hum = character:WaitForChild("Humanoid") local jumping = Enum.HumanoidStateType.Jumping local falling = Enum.HumanoidStateType.FreeFall function DoubleJump(i,p) if not p then if i.KeyCode == Enum.KeyCode.Space then local state = hum:GetState() if state == jumping or state == falling then print("poof") end end end end inputservice.InputBegan:Connect(DoubleJump)