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Projectile-based weapons with FilteringEnabled? [closed]

Asked by 7 years ago

I find it difficult to make projectiles that work well with FilteringEnabled on, because we can't exactly do it with localscripts and using RemoteFunctions and RemoteEvents comes with a lot of problems. How would you guys recommend making projectiles?

Closed as Primarily Opinion-Based by Goulstem

This question has been closed because it is a discussion about a topic focused on diverse opinions, which isn't a good fit for our Q&A format.

Why was this question closed?