I'm having trouble with the math.random() it keeps doing one thing only, And its not randomizing the combat at all. I cant find the error and i've looked through it 5 times now, Can anyone help?
player = game.Players.LocalPlayer.Character cooldown = 1 --Put amount of seconds for cooldown to last. db = false Combat = math.random(1,2) function onKeyPress(actionName, userInputState, inputObject) if userInputState == Enum.UserInputState.Begin then if db == false then db = true --your code if Combat == 1 then print("Loading First Punch") local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=906039050" local animTrack = player.Humanoid:LoadAnimation(animation) animTrack:Play() wait(cooldown) db = false end if Combat == 2 then print("Loading Second Punch") local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=913285256" local animTrack = player.Humanoid:LoadAnimation(animation) animTrack:Play() wait(cooldown) db = false end end end end game.ContextActionService:BindAction("keyPress", onKeyPress, false, "r")
****Thank you for the help :D
The reason the variable is staying the same is because you only set it once so it won't change, to fix this let's place where you set the variable inside the function so every time you click r it will change it
local player = game.Players.LocalPlayer.Character local cooldown = 1 --Put amount of seconds for cooldown to last. local db = false function onKeyPress(actionName, userInputState, inputObject) local Combat = math.random(1,2) if userInputState == Enum.UserInputState.Begin then if db == false then db = true --your code if Combat == 1 then print("Loading First Punch") local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=906039050" local animTrack = player.Humanoid:LoadAnimation(animation) animTrack:Play() wait(cooldown) db = false end if Combat == 2 then print("Loading Second Punch") local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=913285256" local animTrack = player.Humanoid:LoadAnimation(animation) animTrack:Play() wait(cooldown) db = false end end end end game.ContextActionService:BindAction("keyPress", onKeyPress, false, "r")
Now Combat changes every time you click r