So, I'm trying to make a script that when the Player presses "e', It creats a Part and the Part goes to antoher part called "Buidling". My problem is that I need the Part to go to a certain Y Postion depending on the Player's Torso's Y Postion. So like if the Player is at a certain height, the Part will be a higher than the Player's height. But I need it so that the Part's Y Position will never pass the Building's height. Any idea how to do that?
Thank's in advance (And sorry if I sound confusing... it's really hard to explain.)
You should thank me a lot since I basically wrote the script for you:
uis = game:GetService("UserInputService") --Getting input service player = game.Players.LocalPlayer --Getting player part = nil --Variable for your part buildingHeight = 20 --Your building height (building's top Y coordinate) building = game.Workspace.building --Your building uis.InputBegan:connect(function(input) --Getting player's inputs if input.KeyCode == Enum.KeyCode.E then --Checking if E key was pressed part = Instance.new("Part") --Creating new part part.Anchored = true part.CanCollide = false --Optional property if you don't want player to be pushed by part part.Parent = game.Workspace --Getting part to workspace part.CFrame = player.Character.Torso.CFrame * CFrame.new(0,3,0) --Teleporting part 3 studs above player's torso part.Orientation = Vector3.new(0,0,0) --Resetting part's rotation if part.Position.Y > buildingHeight then --Checking if part is not above building height local difference = buildingHeight - part.Position.Y --Getting difference from heights part.CFrame = part.CFrame * CFrame.new(0,difference,0) --Subtracting difference from part's overall height end part.Position = Vector3.new(building.Position.X,part.Position.Y,building.Position.Z) --Teleporting part to building end end)
This will get part in the building's center (add offset to the Vector3 in line 20 if you don't want the part to be in the building brick) 3 studs above player's torso's position or at the top of building if player is above it. It MUST be placed in a LocalScript to work, which has to be placed in the player's character's model (or StarterPack / StarterGui).