i make a zombie and when it is alive it does a certain amount of damage to a player. But when the player kills it and steps on it, it does the same amount of damage it originally did even though it died. here is the original script for the zombie damage -
function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Health = h.Health - 1 end script.Parent.Touched:connect(onTouched)
here is the script i made to make it so when the zombie dies it doesnt so any damage to the player still
-DOESNT WORK PLEASE FIX
function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Health = h.Health - 1 local humanoid = script.Parent:WaitForChild("Humanoid") if humanoid.Died:connect(function () local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Health = h.Health - 0 end end) end end script.Parent.Touched:connect(onTouched)
Here, I wrote you a new script. I hope a can learn from it. You may want to add a denounce: http://wiki.roblox.com/index.php?title=Debounce
function onTouched(touched) if script.Parent.Parent:FindFirstChild("Humanoid") then if script.Parent.Parent.Humanoid.Health ~= 0 then local humanoid = touched.Parent:FindFirstChild("Humanoid") if humanoid then humanoid:TakeDamage(1) end end end end script.Parent.Touched:connect(onTouched)