07-11-2017 01:15 AM I tried doing this, but it does nothing at all, with no errors in output, HELP!!!
wait(2) local humanoid = script.Parent.Parent.Parent:WaitForChild("Humanoid") script.Parent.Acceleration = humanoid.MoveDirection
You have to actively update the variable.. humanoid.MoveDirection
will always be 0, 0, 0 at spawn. Use the Changed
event? :D
local humanoid = script.Parent.Parent.Parent:WaitForChild("Humanoid"); humanoid.Changed:Connect(function() script.Parent.Acceleration = humanoid.MoveDirection end)