Making a locked custom 3rd person camera?
What I've gotten so far:
03 | game:GetService 'UserInputService' .InputBegan:Connect( function (Input) |
04 | if Input.KeyCode = = Enum.KeyCode.Q then |
15 | game:GetService 'UserInputService' .MouseBehavior = Enum.MouseBehavior.LockCenter |
This does the half job - it locks the camera and centers the cursor. However it requires right click to rotate the camera which I'd want to rotate just by moving the mouse itself. I'm not the best when it comes to math and camera manipulation is new for me but I want to learn. I've seen a few people bringing up this question but none were answered correctly so I need your help plox!