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# What is the most efficient way to make UI circles?

I know of 2 ways to do this. I just wonder what is the most efficient way?

Code 1:

local parent = script.Parent
local color = Color3.fromRGB(0,0,0)-- makes the frame a Color3 RGB value
for i=1,360,1 do
local frame = Instance.new("Frame",parent)--Makes a frame
frame.Rotation=i -- Sets the rotation
frame.Size = UDim2.new(0.5,0,0.5,0)--Sets size
frame.BorderSizePixel=0 --Remove the border
end


Setup 2: Use a decal

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The most efficient way would be to use an ImageLabel! XAXA 1569 — 5y
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Decals: low quality theevanegps2 15 — 5y
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Use several ImageLabels to make up one circle image. That way, you can get a high-res circle image out of 4 to 8 ImageLabels as apposed to 360 Frames. cfiredog 274 — 5y
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Using images does not yield low-quality results. Do you have any evidence that they do? You can upload images larger than 1000x1000, which should be large enough for almost any purpose. XAXA 1569 — 5y
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I tried, it has a border. I didn't want a border. theevanegps2 15 — 5y
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If you use paint.net or a tool like it you could make it transparent around the circle, just need BackgroundTransparency = 1 blowup999 647 — 5y
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Lots of games use image UI elements for example treelands and their ui is High quality TheGreatSailor 20 — 4y