Can somone help me with my global chat? (No errors)
That is the serverscript
script.GlobalChatLocal.Parent = game:GetService('StarterPlayer').StarterPlayerScripts script.ChatMsg.Parent = workspace local data = game:GetService('DataStoreService') local datastore = data:GetDataStore('GlobalChatData') local key = 'RecentChatMsg' datastore:OnUpdate(key, function(msg) workspace.ChatMsg:FireAllClients(msg,Color3.new(1,1,1)) end) workspace.ChatMsg.OnServerEvent:connect(function(plr,msg) datastore:SetAsync(key,('['..plr.Name..']: '..msg)) end)
Thats the local script
print'global chat system clientside loaded' workspace.ChatMsg.OnClientEvent:connect(function(txt,color) for _,p in pairs(game.Players:GetPlayers()) do local plrc = string.len(p.Name) local plrname = string.sub(txt,2,plrc+1) if plrname == p.Name then return end end pcall(function() game:service("StarterGui"):SetCore("ChatMakeSystemMessage",{Text=txt}) end) end) game.Players.LocalPlayer.Chatted:connect(function(msg,rec) if rec then return end workspace.ChatMsg:FireServer(msg) end)