This script will show camera on a brick. But how do i stop the effects so it goes back to player camera? I want it so when you Reset it will stop.
repeat wait() until game.Workspace.CurrentCamera repeat wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) local target = game.Workspace.CameraPart --Part it rotates around local camera = game.Workspace.CurrentCamera camera.CameraSubject = game.Workspace.CameraPart --Part it rotates around camera.CameraType = "Scriptable" local angle = 0 play = false repeat wait() camera.CoordinateFrame = CFrame.new(target.Position) * CFrame.Angles(0, angle, 0) until play == true local Player = game.Players.LocalPlayer --- function Joined() -- camera manipulation here. end