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Script resetting a gui and a localscript not working the second time?

Asked by 6 years ago

So I want a certain Gui, with a script in it, to reset to it's original state. (So the script resets, and all the texts and frames are back in the original position) To do this I came up with the following script. It works once, but then it gives the following error.

ERROR: The Parent property of BackGround is locked, current parent: NULL, new parent EndGui

I know that the error is caused because I try to clone the thing that I just destroyed, but my intention is to clone the Gui as it was in the beginning of the game, when nothing changed yet. Is there any way I can do this?

script:

local BackGround = script.Parent:WaitForChild("BackGround")
local CloneBackGround = BackGround:Clone()

local NetCodeValues = game.Workspace:WaitForChild("NetCodeValues")
local Ending = NetCodeValues:WaitForChild("Ending")


Ending.Changed:connect(function(Value)
    if Value then
        script.Parent.BackGround.EndLocalScript.DestroyValue.Changed:connect(function(Value)
            if Value then
                script.Parent.BackGround:Destroy()
                CloneBackGround.Parent = script.Parent
            elseif not Value then
                BackGround = script.Parent:WaitForChild("BackGround")
                CloneBackGround = BackGround:Clone()
            end
        end)
    end
end)
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keep a copy of it in a place like rep storage and then when you want to reset it clone it and parent it to the right place abnotaddable 920 — 6y
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You just need to put the ScreenGui in StarterGui and unless you have the ScreenGui's ResetOnSpawn property set to false, it should reset every time KingLoneCat 2642 — 6y
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@abnotaddable Yes, that should work, thank you! @KingLoneCat Well the problem is that it should reset when I want it to, not when a player dies... so that doesn't really help. Thx for the help guys! blacksmiley0 19 — 6y

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