I am trying to make a black hole script that would attract nearby unanchored parts to an anchored invisible part. How would I do it?
im a beginner scripter but with what ive learned so far and seen in games, this will probs be useless, but like make da position go to the position of the part of the black whole. ex:
wait(10) game.Workspace.Part.Position(CFrame.new(game.Workspace.BlackWhole.Position))
something like that, anyways good luck C: